class SpecialInputInteraction extends Input
	config(Input)
	transient;

function bool InputKey( int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE )
{
	//switch(Key)
	//{
	//case 'XboxTypeS_Start': //capture the start input for any gamepad that's not already tied to a player, and join them!
	//	if(DunDefViewportClient(self.Outer).AllowJoin())
	//		DunDefViewportClient(self.Outer).DebugCreatePlayer(ControllerId);
	//	break;
	//}

	return true;
}

DefaultProperties
{
	OnReceivedNativeInputKey=InputKey
}